![]() This “Oh, someone didn’t even think of this or at least didn’t come up with a way to solve it” rough-around-the-edges aspect does not bode well. But it soon smoothed out, and for the most part played as expected. I did have a few stutters on hardware above the requirements (a GTX 1080), but those appear to be limited to certain areas – such as Vault 111, which doesn’t make the best first impression. Far fewer knobs had to be turned to their lowest setting here than in Skyrim VR on the PlayStation 4, and while Fallout 4 was never a cutting-edge game when it comes to graphics, character models, textures, and draw distances are only a little bit below where I remembered them. Given the sky-high system requirements of a GeForce GTX 1070 or AMD RX Vega 56, it’s not all that surprising that Fallout 4 looks pretty respectable in VR.
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